Although photographs,
2D animations, and even videos are becoming increasingly popular on the WEB, the
internet is substantially an 2D world without any interaction with the user. The
Web has largely remained a flat land created with still or moving 2D images. In
order to enable this movement of 3D onto the Web, developers and web designers
began inventing new ways to give people three dimensional, interactive computer
graphics on the Web. These graphics were not virtual worlds separate from the
rest of the Web, but objects and environments that could be viewed and
manipulated via Web 3D players with standard browsers. Web3D is a term meant to
encompass all of the many specific technologies for displaying and to explore
web content in three dimensions. They make it possible not only to navigate in
3D worlds, but also to interact with these worlds.
There are different technologies that make the vast variety of Web3D application
areas possible. Some of them are proprietary, and some are open source. Due to
considerable improvements in 3D graphics hardware and fast-evolving Internet
technologies, the availability of 3D technologies for consumer platforms
increases. Despite the difficulty in selecting an appropriate technology for the
3D virtual mechanical product, the necessary requirements standard are:
type of Architecture,
model quality, grade of interaction, compression of the file, programming
interface, easy model creation and cost.
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more about the Web3D technologies...
click on the images to see the examples.....